BATTLETECH - All Cinematics / All Cutscenes

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Published: 7 months ago
BATTLETECH All Cutscenes and Cinematics. All animated cinematics and cutscenes from Battletech. This game has some amazing art, music and voice acting. Plus having a great story helps. I do wish they were a tad more animated though.


Battletech All Cinematics and Cutscenes


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It would be awesome to see a game set during the Fourth Succession War with House Davion Kicking ass against the Capellans.

1 week ago

i love how battletech is more then just mech fight's it like game of thrones but in space....but more lol

3 months ago

I never played this game but just from the few opening cinematics, I would easily choose to side with the usurper, actually. He made sense.
I was disappointed that there is no branching story missions, thats a total let down. I was expecting a game like this, A MERCENARY BASED STORY, would actually allow us to choose a side of our wish!

3 months ago

The music score for this game was SOOOOO good. Really brought those cut scenes the emotional depth that they needed to convey the message of the story.

The simplicity of the visuals also WORKED for me. They gave it that feeling of a story being read to you out of a book by your mom or dad, letting YOU the gamer use your imagination to fill in the scenes how you see it in your mind.


Hope they produce another one soon!

3 months ago

Pretty good story, didn't expect to enjoy it so much going into Battletech. Ended up playing mainly for that.

3 months ago

you know what pissed me off? when i got here into the facility and she took an atlas and he blew up the rest? also why not got for a full on atlas lance in that mission, there were defo enough there

4 months ago

I like Ostergaard more than kamaehammaeha, friggin danes <3

4 months ago

The cutscenes were the worst part about the game. So much cringe.

5 months ago

the gameplay is good, but the story is horrible, it's so bland and silly, it's just the rebels of justice vs the evil space nazi that kicks pups for fun, looks like the current Star Wars

5 months ago

bullshit all the main character did is put another dictator on the throne.

5 months ago

many altas at the starting cinematics: there is 4 in total!

5 months ago

There is a lot of criticism in here regarding the game's story. For the most part, I feel that this is unfair. I loved the art style and the cutscenes (especially the opener), loved the music and voice acting, enjoyed the combat, and yes, even quite enjoyed what was admittedly a rather simple single-arc campaign narrative. The fact that this game even exists is a very big deal, and I wish that some of the neckbeards in here would chill the F out and quit overanalyzing the whole damn thing.

5 months ago

Can you upload all of the Warhammer 40,000: Inquisitor - Martyr cinematics and cutscenes?

5 months ago

My God! That man was nuts! Hiring Mercenaries to kill his niece, Kamea.
And not just his niece, but also hiring them to kill their own loved ones,
just for Money, and have no consciences after it. People killing their own...
is the lowest thing any nation could do against itself.

I'm posting this for those of you who truly want your country to have Freedom...

"If anyone out there has always fought for your loved ones, during times
of horrible warfare... never stop doing so. If anyone else feels this way...
the good way... they will join you in the Good Cause. And so will I."

5 months ago

ok step back a bit bro, its just a game and a fictional setting.

3 months ago

These cutscenes remind me of Homeworld. Dramatic and melancholy music. Painted still images with sliding layers.

5 months ago

Agreed. Homeworld has best story and music in gaming history. BT has very similar approach ...

3 months ago

lore of battletech can give GOT run for its money, there is soo much to it even 10 seasons won't be enough.

6 months ago

Gorgeously inspirational.

6 months ago

Is the Taurian Commodore actually voiced by the same guy who did Adam Jensen in Deus Ex?

6 months ago

Pretty badass.

4 months ago

darkawakening01 yes!

4 months ago

I appreciate that Director Espinosa felt like a rational actor (and not a cartoon villain) with some laudable goals for the Reach: build the economy, make strong allies, and solicit aid. I felt conflicted throughout the story, because while Kamea has right on her side, her war is ruinous for the Reach and likely leaves it at risk for foreign invasion.

I hope there's some DLC that focuses on the Reach's struggle to rebuild and survive foreign meddling. Also: Battletech would make a great HBO/netflix series (animated?) - great houses, court intrigue, war, gritty industrial dark ages.... it's like game of thrones in space! Focusing on the Reach would probably work because it wouldn't interfere too much with the rest of the Battletech continuity.

6 months ago

I think they cover that by Revealing the truth to the Taurian concordat and the Davions likely gaining powerful allies there and potentially improving the periphery as a result. Doesn't matter though as Kerensky is about to come back.

3 months ago

Countries usually last longer and better after outliving a political crisis. Aurgian reach will be fine as she is able to stabilize the relationship between federation sun and Tatiana contact. The neighbors will took that as political gesture to maintain peace

5 months ago

That's something I really liked about the story. Was it deep and complex? No, but it wasn't an RPG, and it never pretended to be. It gave you some options so you could give your character some personality, but ultimately it was mostly limited. But no one was a caricature and everyone had an understandable motive, even if they were not rational in carrying it out.

Kamea had a lot of flaws, but shed them as the story went on. As she herself admits, she started her war for little more than the fact that her birthright was stolen. Despite overall being a heroic character, we see the limits of it when she's forced to pick between fuel for her DropShip fleet and supplies for a dozen marginal worlds, and the war dangerously weakened the Reach if only because of Ostergard's temper tantrum against civilian targets. Yet throughout the story, she increasingly becomes aware of those flaws of hers and in a way realizes her humanity through those adverse trials. She saw the costs of her actions, realized that she had been a petty princess-in-exile, and wanted to own the decisions she made (IE, she closely studies the casualty reports from said marginal worlds), and in the end became worthy of ruling by the lessons learned.

Director Espinosa as you said ultimately wanted what was best for his people, but in the process he went through it at all costs, even if it meant throwing his people into gulags - including the children of his direct vassals who felt the loyalty that nobility is supposed to show by the assumptions such a system relies on! And in the end, he proved that by surrendering once it was clear the war was over. He took power through violence alone and committed plenty of atrocities to maintain it, but in the end he genuinely believed that what he was doing would strengthen the Aurigan Reach against outside threats.

Victoria, like Kamea, had a lot of ideals and ultimately wanted to serve her nation as an honorable MechWarrior the same way historical knights would. But then she was talked into being party to a horrible atrocity, the kind of thing that limited warfare by the Ares Conventions were supposed to prevent, under the guise of it helping the Reach. That broke her, to the point where she became to the point of a cartoon villain. And when her father surrendered, meaning that all she did was for naught... it broke her. She knew that the best she could hope for was to face a firing squad or the executioner's blade, more likely she would be hanged as Kamea promised during the coup or something more inventive. So she threw it all in to die in battle - to at least be a MechWarrior in that if nothing else... to the point even Kamea, who was furious with her for what she did to Maderia, felt pity.

And Ostergard… well, his son fucking died and we don't know about the rest of his family. He was on the comms when it happened - he heard this famed heroine order his son's death. That Kamea gave him a chance to stand down didn't matter - his son just got blown to pieces by the fuel reserves being lit up like fireworks. He put the blame on Kamea and gunned for her... then the hypocrite started doing everything he blamed her for. He took his lances and turned them into death squads to murder civilians on Smithion, he tried to starve the people on Panzyr and sent his men to murder defenseless wounded soldiers for no reason than bloodlust. By the end, he didn't even care about the fact that it was all because of House Espinosa fabricating a terrorist attack by murdering eleven thousand Taurian citizens, and that by extension it was Espionsa who got his son killed by dragging the Taurians into things through that. But despite being a despicable asshole, you could still feel pity because his motive was understandable.

Was the story deep? No. But the characters had a depth to them, multiple facets that come into play.

6 months ago

Would be nice if these cutscenes "worked in the game". I have had to disable them for the game to run...apparently a "common problem" a lot of people have had! :-/

6 months ago

16:00 most powerfull.

6 months ago

I thought the story was good enough. Especially the last bit on coromidir. I saw about 3/4 th of the plot before it happened though. Regardless i have 3 highlander mechs and have done multiple burials. I’m happy

6 months ago

I've played MechWarrior 2, 3, 4: Mercenaries, both MechCommander games and even got the Starter Box Set of the tabletop yet none of them opened my eyes to the background of the BT universe as much as this game (I've never even truly seen a JumpShip in action up to this game even). It especially helps having the orange text that you can hover over to get more information without a trip to sarna.net.

6 months ago

Raju. I wish the game allowed players to know him better. An amazing character, yet I only got to see him once in a battle. And Ostergaard and Iberia. Their end was too easy in my opinion. Perhaps it could have went that Iberia managed to crash land and players had to go finish the poor guy, crippled but not willing to go down without a good fight.

6 months ago

Honestly, as crippled as I was after several broken bones, blood loss and deep lacerations, I would've enjoyed commanding my lance against a last stand but the arena finale works too.
Just such a shame I wasn't in any condition to be there in person.

6 months ago

The scene of Ostergaards death nearly brought me to tears, and it came out of NOWHERE! What the hell game? I came for big stompy robots, not to witness the complete breaking of a man!

6 months ago

Ostergaard really came across as one of those great supporting characters that lift the story to new heights. You FEEL for him... but loath him too for the actions he takes. And THAT makes the storyline move forward as you WANT to see the resolution of those feelings

3 months ago

Is it wrong that, understanding he's been driven to the brink by having listened to the order for his son to be killed and then it happened, I still thought "If only he suffered more" because of what he did to the people of Smithion and Panzyr?

But I will say that it's a strength of the game if it made you feel that. It wasn't built with a deep story meant to pull a clever twist or anything: it was never meant to be a full on RPG, but if it still got you emotionally invested in the characters then it succeeded.

6 months ago

As much as I like Battletech... after so many years they could have hired some intelligent script writers.
But ofc not.
So many flaws and cheesy cliches that it makes one feel pure shame.
Still the game itself is quite decent and hope future expansions will improve it, but that wont change the fact the main campaign, overall, royaly sucks.

6 months ago

Well to get the more simplistic but for me most open minded approach: allow the player to chose between the Coup Party or the Restoration, we are playing a mercenary company after all.
Would have been a great signal of maturity allow the player to chose between a monarchy (terrible choice) or a "tyrannical dictator", each of them having its flaws and virtues.
If not that then the story of a small merc company making its first steps in the Periphery involving bad contractors, grudges, revenges, argumental turns involving change of sides.
All that while keeping pace with the current situation in the Inner Sphere at the time.
As the base campaign for the game it would serve as a beginning to our little merc group, only to be improved and expanded in future expansions.

3 months ago

I'd love to read your scripts.

3 months ago

Oh I am very very happy, but just because you like something does not mean you have to ignore its flaws :> .

6 months ago

Surprised you're not just happy there is a game.

6 months ago

Meh story. GREAT music and awesome gameplay

6 months ago

This game was fun until I got seriously hamstrung by the single lance limit of my merc company. Seriously? I have millions of credits but can't afford to buy another dropship? Meanwhile I'm constantly fighting against larger numbers and the game turns take so damn long for the enemy side I resorted to watching youtube vids to pass the time. Also the plot got shit pretty fast, everytime you do a story mission that makes you feel accomplished the writers screw you over with a deux ex machina on the enemy's side. Like I get not having the good guys win all the time, but holy crap the hurdles I had to get though plotwise for such an unsatisfying ending makes me almost regret playing this game in the first place.

Also the redhead dude is an absolute fucknugget. Hate him so much.

6 months ago

the late game and end game is a mess. There is just simply no way an assult lane go against 3 lance of heavy or even assult sometimes. I have to lose some man and mech to grain more mech.

5 months ago

It's actually quite justified in universe where mech's can cost millions and lost of base infrastructure to build its spare parts after sucession wars means that deployed it en masse are out of option.

6 months ago

While I agree with your sentiment of a lance limit, fielding and operating more than a lance in a battle would really slow down the game even further and throw off the balance. Besides, it's a fun challenge going up against 2 Assault lances with only a Heavy lance, it really pushes you

6 months ago

The difficulty balance is pretty piss poor when you can't field more than a single lance of 'Mechs and yet you face enemies with up to three lances and maybe some vehicles that leaves your plucky lance out-numbered, out-tonned and out-gunned.

6 months ago

Now bring on the clans

6 months ago

This game literally just seems like it could be based on what happens during planetary invasions in Stellaris. I say this because I though it WAS a Stellaris trailer before I knew what it actually was lol

7 months ago

true battle tech lore..

7 months ago

TO YOUR STATIONS! FOR THE DIRECTORATE!
God dammit, campaign... I so much wanted to be on the other side... Let me be a mercenary... :(

7 months ago

This is my favorite moment, too.

2 months ago

And 35 years later everything would change when the Clans attack

7 months ago

+Clayton Hess They never even made it TO Terra. They only got about halfway there, and this takes place 180 degrees around on the opposite side of the Inner Sphere. (If 1500 light years is the diameter of the Inner Sphere, then still over 1100 light years away).

3 weeks ago

I don't know the full story of the lore, but the Clans never made it past "Terra".

1 month ago

The writing, oh god the writing........3:33 "That's what makes you a Hero in the eyes of history. Wether you believe it? That's up to you!"
No seriously, why don't you instead write: "That's what makes you a hero in the eyes of History. Wether you believe it or not!"
Or instead: "That's what makes you a hero in the eyes of people, wether you believe it or not."

(Yeah full disclosure, I study history and pre-historic and medievel archeology, so I have my pet peeve with that overuse of history, like the eyes of history, the right side of history, historical etc.pp. Remember history is the story we tell each other, it's the story and the narrative we agree upon. And quite often, like in the late classical and early medieval period, we can't be sure if what we are told is actually what happened. Which is why we need to check it again and again, and review it on factual basis. )

Also the trope of the once prosperous kingdom in decline..........boooring, just take a good look at the periphery in BT and you will find it rather interesting, as it's an interesting collection of shades of gray. There are bandit kingdoms as well as there are free societies.
And no faction, no leader in the Battletech Universe is as clear cut good or evil as shown here.

Also "the noble Lady......" is what is redundant, in the Battletech Universe the title Lady usually denotes a Noble.
Which indicates that the noble here is to contrast the lady with her uncle, again the women are wonderful and men are villains trope.

Also personally I dislike the speech for being overly dramatic and speaker is overacting.
It also feels out of touch with the Battletech universe's style of speech, even if you look at the heads of the houses in the novels, they spoke differently.

And I'm sure the captain's death is supposed to be impactful and make us feel sad, but do we really know him enough for his death to be impactful?

Also in her speech in the Snow I find kind of strange, as she is neither defending herself nor offering her apology for not being there, instead of a heartfelt speech, it's more of another bit exposition to paint the enemy faction as evil, especially that bit about the secret police, the disappreance of people and the conscription of children.
Now I'm quite sorry to say, some of what she claims is unforgiveable is not that uncommon in the Battletech universe, neither in the Inners Sphere nor especially in the Periphery.
I mean just look up say Loki, the Lyran Secret Police/Secret agency on Sarna.net, or look at the ISF (Internal Security Force) of the Draconis Combine and the Maskirovka of the Capellan Confederation.
None of them above torture, murder or using informants to spy on their population and most of them of rather authoritarian outlook.

It feels a bit weird and out of place of for the BT universe, makes the Aurigan Reach seem a bit too sheltered for the Battletech universe, and a bit too unreal given some of their neighbours, which are:
-the aforementioned Capellan Confederation, which is known for having some rather Mad Chancellors and an absolutely brutal and sometimes psychotic secret Police the Maskirovka.
-the Free Worlds League, which officially is a bit more concerned with the liberty of their subjects, but in reality is the most balkanized state of the IS, with more than a few atrocities committed by the civil war parties.

By Comparison to them the Magistracy of Canopus and the Taurian Concordant are rather nice places to live, but I wouldn't trust a Capellan to save my live.
As the Taurian's found out:
http://www.sarna.net/wiki/Ariana%27s_War

The speaker is also a bit off, she sounds more like she's about to start crying instead of being angered by what she's seen and having the burning ambition to right those wrongs.
What is there to make people rally to her?

Also I did not know is an incredibly weak defense, come on you can write better.

Oh come on and the writing when commandant what's-his face of the Taurian Concordant speaks, no commander would call his troops "the most decorated", they would call them the best, or would expect their company's name to speak for itself.
I mean the Kathil Ulans or the, Kell Hounds, the 10th Lyran Guard, also kown as the Undead, or Mac Arron's Armored Cavalry, need no further introduction.
If you hear their name, you know shit's about to get real, because those are elite units.

And same goes for the Taurian Defense forces, their best units would be known by their neighbours.
Like for example the Taurian Guards or the Concordat Commandos.

And demanding unconditional Surrender..............we're talking pre 4th sucession war where such a thing would almost never be done, so they would talk about surrender conditions.
You know at that time the tech was rather scarce, and battlemechs and other tech hard to come by, so most commanders would avoid a costly battle if they could.......

And then that fangirling over "The sword of restoration"....and painting the ice red with blood....and has he eaten a tub of rusty nails for breakfast?
Could they stop the overacting? I feel reminded of the "UNLIMITED POOWWAAAAAH!" ;)

And do we actually get some characterization for the characters?

And the music is supposed to be epic, but in the end it's grating on my nerves, trying to create the epicness in combination with overuse of slow-mo in those strange half moving scenes.
It also seems like the devs had an over fondness for strings*, because they every cutscene, I mean I like strings, but if you overuse them, they start to be grating.
The problem is the lack of variety in the music, each piece that accompanies a cutscene is of the "dramatic" or even overly dramatic variety, there is no lighthearted theme, no "let's go and get them" theme in them, just drama.
And no variation in tempo, it's always slow and drawn out.
Good music lives from changes in tempo, lively, languid, fast, slow, just listen to a symphony in comparison. (Listening to Dvorak's Ninth in the background.)

Another problem I have is that the monologue about what she learned about herself and her worthiness, should that not be a monolgoue and Laudatio been given by a third person about her, not by herself about her?
And at 20:14 there is a question she asks herself and is never answered, instead we have a jump cut to something else, to a monologue about war, which is rather stilted and has unnatural breaks.

Also a Hero asks himself or herself not if they are a hero, most of the true ones assume they don't, they only think they did their part.
And that humility in combination with their sacrifices and their deeds is what makes them heroes.

Also if she doesn't know what drove the mercenaries, who are so central to the plot, that indicates she never talked with them, which makes her seem rather like a distant employer with strong ideas about class distinctions.
Which is a bit weird, given how that is counter what was in the Novels of Battletech and how much the rulers there cared to know what was going on in their merc units, even if it was only to keep them under control and safeguard against betrayal.

*Among my favourite pieces of music are Adagio for strings, Elgar's Nimrod, Blackheart from Two steps from hell, Edoras and King Theoden from the Lord of the Rings, the Black Symphony by Within Tempation and the Metropole Orchestra, the orchestral version of Rock you like a Hurricane by the Scorpions and a lot more. Including some of John Williams's work and Dvorak's No.9 the New World.
Just feast your ears on Nimrod's Majesty:
https://www.youtube.com/watch?v=NhnMd1Jl7SA

7 months ago

bishop51807 A gamer can criticize a game if it's bad without being able to make a better one himself, just like a restaurant patron can criticize the food if it's shit without being a cook himself.
If a product is shitty, that's inexcusable. It doesn't get a free pass just because the consumers are unable to make a better one themselves. That's stupid.

3 months ago

Because Victoria Espinosa was such a wonderful woman, right?

5 months ago

you could have gone through half the game in the time you spent writing that

5 months ago

hehehe

6 months ago

So I will start answering this bit by bit, starting with TheInsomniaddict.

I'm a bit further into the Story, past that goddamned Smithon Mission, after which the next one is a breeze, you know which one I mean TheInsomniaddict.
Spent a lot of time building up my company to deal with the missiles and the stability damage stuff, had a full lance with pilots with at the least a 10 skill and 9 in Piloting for the +2 Stability. (Also the -10% stability Damage Gyro is great.)

[Warning: SPOILERS AHEAD!]

And I agree with you, there is too little made of that, hell it's a bloody warcrime that you did there, honestly what I wanted in that mission was a way of talking to the captain and talking some sense into him.
It's something that is a problem in gameplay as well, you have one mech out of 8 still standing, and he's a stick (Mechwarrior Parlance for a Mech that only has two legs and a CT but no weapons anymore.)

I would like it if Mechwarriors in such a situation had the option to surrender, or ask for terms of surrender, which would make sense especially in the 3020's background when the third succession war had just ended and mechs were scarce.
The Time when they even agreed upon allow mechs to retire from the field to cool down and not to shoot upon Coolant trucks or the mechs hooked up to them.
Or you know when they had truce periods in fights, where as described in the books, the third grey death Book (The Price of Glory), where the troops would even intermingle, that fighting to the bitter end makes no sense.
Especially among mercs.

Something which was discussed even way back on the Battletech Game Forums:
https://community.battletechgame.com/forums/threads/490

Same for the Dropship Captain, though the weird shit is that even some civilian dropships are armed.
Especially in the Periphery, given the piracy problems there.

The weird thing is that nobody mentions the Civillians, not the captain, you know he could say that he has civillians aboard and you could have Kamea haggle with him for their life.

It feels a bit forced to set up that arc.
And the really annoying thing is, my character raised that issue in the Briefing and Kamea basically blowed him off.
That is a missed opportunity where you could have a story split, where one story branch lead to you blowing the ship up and the other one could lead you down a different path, where maybe that ship escapes, which in the short would give you trouble, maybe you would still fight Victoria or not, wich could affect your reception by that Vassal, maybe you'd have to prove your worth another way.
Like making a Raid and capturing Victoria if she didn't come and fight you.

So a bit of if you kill the ship it gets easier in the short term but in the long run it gets harder, while the other gets harder in the short term, but easier in the long term.

On the other hand I can see why it would make sense.

However that mission and the aftermath of the one before are a bit missed opportunity, as you deal with a Vassal of House Arano that is totally pissed after the Smithon Mission and basically tells Kamea to go take a hike because she wasn't there.
And while he rails at her, she's just standing there, taking it, not even trying to do something and her only defense is once again...........I didn't know.
FFS get a new excuse writers, I don't let my own real life politicians off the hook with the, "Oh I didn't know...." when they fucked up, it's their bloody job to know.
And given that an example was made of one of the person's mentioned, it is highly unlikely that that wasn't broadcastes, that is part of making an example of someone.
So it would require sticking your head in the sand to avoid knowing.

An answer which on one hand would admit that she knew, that she cared and could do nothing, while on the other hand appealing to his sense of justice or thirst for revenge would be better.

He basically tells you that you have to do something for him (that mission) to pay for his help, and after you done that and have Handed over Victoria, he's suddenly full of praise and all on your side.
I would've expected that to take a little more work, as generally building trust is not just doing one "good" deed, but reuqires you to work with that person for a while and make them believe you are trustworthy.
Especially if that person originally distrusted you.

Must say though the debrief of that mission had my absolute favourite line, the one where you could tell Victoria that she talked like a Comic Book Villain, because honestly, they all were talking like that, Kamea, his Lordship Drinkwell...err sorry Alexander Madeira and Victoria.
That "interrogation" was just horribly written, and Kamea all over the place, first gloating in that: "Do you like your cell? I had it made especially for you."-line and then trying to go: "I loved you like a sister, I just want to know why"..........

The friendly cop and going for the feels line of questioning generally works better if you don't gloat and piss people off first.
Also it would work better if it were face to face, but I guess that is due to a lack of assets. Sad but can't be helped I guess.

I'm debating with myself if Lord Drinkwell's line about wanton Cruelty and strength not being the same and her lance's destruction proving that makes sense and is just horribly written or if it does not make any sense.

I like your thoughts on the monologue and how it could be cynically spoken, I really like that idea, I think that would give Kamea a bit more depth.
It would've shown that the war made her grow up past her illusions and dreams, and look at reality objectively to do what needs to be done.
Which is a key quality in a ruler.

And I agree, if they would've picked some people to be the face of what happened on Weldry it would've been more impactful.
That Vassal's son is a small, small step in that direction.
As you said, numbers dehumanize a person, I mean Stalin was a massive cunt, but there is a certain rather unpalatable truth to his "The death of a man is a tragedy, the death of a million is a statistic.".
It is

I did pick that option and since my character had the Merc Background, I chose the option to tell him that this wasn't the first Gulag my character had seen, that it was nothing new.
To which I got the answer, maybe in the Inner Sphere but not in the Aurigan Reach, and that was it.
You know no way answering back, making a snarky comment like: "Suuurreeee! It's all just your little slice of heaven here and all was perfect in the old days...."

That's my point about the Aurigan reach exactly, it is this little slice of heaven, this perfect kingdom, or it was when the family of Kamea did reign, and suddenly when her uncle came to power that was overturned.

When at the same time every single other successor state, small power and rim nation have their light and dark sides........the federated suns being the champion of rights and all that is noble, yet it has some of the worst income divisions, especially among worlds, or it talking about freedoms and rights, and yet the First Prince can legally take over the possesions of any of his subject, the Lyran Commonwealth talking bad about the Draconis combine, yet having a pretty much equally ruthless secret police.

In general you made excellent points.

6 months ago

i love sci fi, but i cant stand these lazy sci fi plots. Nothing original here, at least for me.

7 months ago

I can see your profile Pic. You are a kid. Now prove to me im wrong by not responding to this.
Resist your inner child screaming in your head. Be an adult.

4 months ago

tilemacro so you are the kid after all.

4 months ago

battletech has medieval plots.

6 months ago

How is frankestein a 200 years old, 300 old ? is the age inflated to make a point ? How is a 200 year old story prove ancients used science ?
How does frankestain prove battletech PC game is not original in any way ?
So many questions. So few answers...

7 months ago

tilemacro, the scientific method you described is over 300 years old in Western Society, and is one of the reasons given for Frankenstein being the original science fiction book. The book used recently released test on the muscle spasms of cadavers when electrical currents where applied to create a world where a mad scientist used this as the basis of creating the perfect man from the reanimation of the dead. It was a cautionary tale about the dark side of scientific advancement and the dangers of humanity playing God.

7 months ago

very nic video bro

plzzz sub my channel

7 months ago

Damn. Half the cutscenes are from the first 3 story missions.

7 months ago

One thing this game got wrong is that there are majority white people, but in reality by 2571 there will be plenty of blacks, Asians and bunch of mixed races, but there will be no white people left.

7 months ago

The Capellan Confederation may be the smallest but they have the best tech. I love Ravens both for looks and their stealthy play style.

6 months ago

In the battle tech universe not everyone made it into space in the same numbers as they are on Earth S they are projected nowadays. They have only the wealthy nations and powerful nations as seen in the 1990’s as the major players and thus have a lot of representation. That is why the “Chinese” Battletech nation Is the smallest. Of course this is really putting the longer story really short but basically that was the way it played out.

6 months ago

Depends on the type of planet you grow up on. Tuvok from Star Trek Voyager actually makes sense as Vulcan itself is an arid world with lots of sun so of course Vulcans raised on Vulcan would be darker in skin tone.

6 months ago

Stay classy internet.

7 months ago

Depends a lot which groups of people were actually in the majority of those leaving the Earth and colonising.

7 months ago

I sure do love when there are barely any whites

7 months ago

I"m as anti-sjw as the other guy but Battletech has always been filled with very diverse races from the very beginning.
Even the major Houses, while having a prominent cultural theme, are pretty diverse in representation. I really dont see any hamfisted PC-ness in this game.

3 months ago

Amoki86 isnt the Reach around house kurita?

6 months ago

Don't forget the Cameron and Davion dynasty is as white as it gets. Plus the original Battletech universe is already quite multiracial (House Liao - Asians, Alexandr Kerensky = Russian).

7 months ago

Er, hasn't Battletech been multiracial since the get go? So far ahead in the future that the distinctions we make today don't matter? Plus I'm pretty sure that Behemoth and Dekker are both basically white, as can be your MechWarrior if you so choose, plus a number of other potential pilots.

7 months ago

Say it with me now...

WE

7 months ago

What? There's only one ending to the campaign? I was wishing I can switch side to the Uncle for a better pay since we're mercs (and he's also the better leader). "Every employer is one missed payment away from being a target and every target is one good bribe away from being an employer." Game of Thrones my ass, this is the cheesiest tumblr fan-fic tier story I've ever seen in a long time.

7 months ago

Trump is elected by the people, and this antagonist is appointed and coup de feat. That is a big difference

5 months ago

Mr Doormat
You roasted him as if he was on the receiving end of a Firestarter in a vacuum.

I really doubt the Directorate had as much money as the Magistry-backed Restoration. At the end of the day: people die, armor melts but I rake in almost twenty million C-Bills and a stock of equipment. I may have backed the Restoration under morality reasons but who's to say morality and money are mutually exclusive?

6 months ago

Edwin Xu Wat

Wtf with this sudden /pol/ level conspiracy?

Do you ever know Battletech? Some cheesy spacepolitics writings weren't even surprise me for this game. Man, this is nothing compared to the novels....

If you wan't your anti sjw hawhaw snowflake that hard then just grab a piece of paper, write your fantasy about the Directorate wanking your ichy ass with cbills, and fap with it.

6 months ago

Kikoo knows what's up.

6 months ago

Edwin Xu... Jeez man... With all respect. It has nothing to do with Trump and Hillary. The plot of Battetech is SO BASIC, SO UNORIGINAL that it can be related anything. There are loads of movies or games where there is a bad Dictator and the good guy/girl fighting to overthrow the tyrant...

You snowflakes really are way too brainwashed that you see everywhere "hidden plots", "hidden propaganda", "hidden political agenda", as soon as somebody says anything "it's a hidden antitrump propaganda"...... Hummm... No...

6 months ago

Epicness is what Battle tech is all about keep it up Gents!!!!!!!!!!!!!!

7 months ago

I really hate this cheep moving art still's all these game companies are doing now, its lazy and cheapens the game.

7 months ago

I like it. It's quite expressive and distinct. I certainly prefer this more tasteful 'work within your limitations' artistic approach, opposed to soap opera live action or tacky cgi. My major gripe is the painfully unremarkable plot and plodding writing style.

2 weeks ago

"Yeah there are other crowdfunded who did more but BHS did not have the resources, funding, circumstances and support they had. This was a small team pulling off something very risky with limited means."

You do realize that you could say the same about Pillars of Eternity or Kingdom Come Deliverance?

Both had publishers in the final stages, but so did Battletech, they also got support on the 3D models of the mechs from PGI who do Mechwarrior Online.

In fact they raised more than double the money on their Kickstarter than Kingdome Come Deliverance did:
https://www.kickstarter.com/projects/webeharebrained/battletech/description
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance?lang=de

BT 2.7 Million USD, KCD 1.1 USD=2.45 times the money.

So the argument that they didn't have the resources, or the funding doesn't fly.
Same goes for support, they got help from PGI in 3D modelling as is acknowledged in the Credits.
They've also taken a good chunk of PGI's mech building system, which differs from the base CBT rules, like taking over weapon's hardpoints, however the mech building is limited compared to the Battletech base rules, for example you can't change engines, and of course Endo and Ferro Fibrous are unavaillable due to the time.

6Monetarily Battletech sits in between KCD and Pillars of Eternity which raised 3.986 Million:
https://www.kickstarter.com/projects/obsidian/project-eternity/description

And Battletech also shows among Kickstarters most funded Video games campaigns...........a pretty rarefied group
https://www.kickstarter.com/discover/categories/games/video%20games?sort=most_funded

Of that group, Battletech outscores Myst 25th Anniversary Collection and Elite Dangerous, both by a healthy margin, and is outscored by Wasteland 2, Pillars of Eternity, Torment: Tides of Numenara, Double Fine Adventure, Mighty No. 9, Bloodstained, Shenmue3 and Ashes of Creation.
It is the Number 9 of the top 11 most funded games of Kickstarter..........there are teams who have pulled off games that are as risky or even riskier on less of a Budget, much less.

"Rather tham somethinf with a unique aesthetic that leaves a unique sensation on our mental pallets." Sounds nice, especially the bit about what I think Autocorrection ruined and is supposed to mean "mental palates", however is it that unique?
If they use the same type of cutscenes in Shadowrun Hong Kong and it is their style, and they tried to emulate the Cutscenes in say Homeworld, by definition it isn't unique.

Shadowrun Hong Kong Intro:
https://www.youtube.com/watch?v=zCjQoSmd6C4
https://www.youtube.com/watch?v=BUJ9nQNUsas&t=553s

Same art style, same music style, you could say it's their style, but given that there are precedents of people using that style you can't say it's unique.

Homeworld 2 Intro:
https://www.youtube.com/watch?v=0ffZodV0o4k
And that is a masterclass in how you do a transition into the game.
Framerate might be a bit choppy but that's how it was when you recorded with fraps back in the day. ;)

On that note, why wasn't the BT intro narrated.........it showed the history of the BT unieverse, but unless you are deep in the lore you won't get what it is about.

Also just because something is unique, doesn't mean it's good.
Which leads to another question, does the style fit the universe you are portraying?
And since that is a shared universe, you have to take previous efforts into account.

BTW Mad props for some high quality rethoric in the last part, I do like it if someone does make a point not just in good quality language but goes the extra mile.

4 months ago

Yeah there are other crowdfunded who did more but BHS did not have the resources, funding, circumstances and support they had. This was a small team pulling off something very risky with limited means.

The artist who did all this does AMAZING work and is responsible for the art in the shadowrun games if I remember right. I would prefer if they stuck to what they knew instead of trying to be what they are not

If they had done what you're saying them with their resources they would have ended up with something cheap looking and pathetic. Rather tham somethinf with a unique aesthetic that leaves a unique sensation on our mental pallets.

4 months ago

Oh it is definately worth a thought, but then I would like to ask you something, are the cutscenes and how they are done what makes a game different to the "$60 then buy a season pass games, or is more the content, the way said content is made, the gameplay and the business model?

Honestly I'm of two minds, or rather three, with this game, I love the gameplay, I don't really like the mechbay (namely hardpoints, which are not in CBT) and I really dislike the story.

(To the guys in my other story thread, will get back to you, but since the topic is a little deeper (story not "just" Cutscenes) I need more time to answer that.)

6 months ago

With respect, you guys seem to be arguing that they should make cuts scenes like every other game. I think that is the charm of this .. it is not like every other $60 then buy a season pass game. Doing it like everyone else would not make the game be better or the story feel more dramatic in my mind. It would make is same as every other game and I for one have had enough of that. Just my thoughts but t hope it is something to think about.

6 months ago

Welcome back Battletech to the PC. Almost 20 years Welcome back

7 months ago

it was ok but why do it with painting what happen to full on cinematics? was that too costly and hard to do anymore. I prefer ones with the full on movies myself and how was the actual game play?

7 months ago

yeah full CGI coast a lot of money even bad CGI the only other thing they could have done is use in game models and even then you need extra time for animation and it limits you to just mechs and a few character models

7 months ago

This is a kickstarter game so just enjoy what they could afford to give you

7 months ago

Full CGI is very expensive and to be honest, I quite like this art style. So its a good compromise.

7 months ago

Is that Elias Toufexis' voice?

7 months ago

But his voice acting was sooo goood. :D

4 months ago

I cannot take that Ginger Muppet(as someone on the Battletech subreddit called him) seriously. I mean, he sounds like Adam Jensen. And I didn't ask for that XD

7 months ago

Yeah I was wondering that. He sounds a lot like Jensen with the distinctive gruffy voice.

7 months ago

Thanks. I'm getting the AVProvideo Crash. Had to disable the cutscenes. I just alter tab to this video to see what I missed. Great game, the art, voice work, and music makes it worth it. Glad I contributed to the kickstarter.

7 months ago

Whats annoying about this game is how much resources it needs for so little....

7 months ago

Having completed the campaign, it's not really a concern if you play your cards right.
The hardest part imho is the first mission as a merc post timeskip. If you screw that up, I found it really hard to continue, but otherwise, just play your cards right and think ahead.

6 months ago

Yeah, for a Unity game this takes up an Atlas' worth of memory to run. I can understand high memory in Unity games like Cities: Skylines because that's a lot of background things to track but not for a battlefield level game like this.

6 months ago

60hrs in, i have more then enough mechs. what counts are your mechwarriors, but u should have at least 1 extra pilot for each skill set archetype. after reaching 3 skillfeats they gain so few xp and they can always die to an ac 20 hitting the cockpit. also if one or two are wounded the time they recover costs you as well, u can do easier missions and train up the bravo lance ;)

7 months ago

blackvial yeah that's why I carry a vast array of mechs, but only a squadron of pilots

7 months ago

Ferrick well all those things cost money to maintain and you have to pay the pilots. Remember you are running a business

7 months ago

This is so epic
I want a series or a movie from this story

7 months ago

Dean Devlin bought the film rights years ago but its been stuck in development hell since then.

4 months ago

who knows you could clone body parts sure but I'm not sure if the brain will work or not. I mean someone clone a sheep and it was happy as can be.

5 months ago

The political fight before Kerensky leaving would be great and the feudal houses rise would also bring a lot of political intrigue.

5 months ago

Speaking of SJW insanity what would they make of the Clans breeding plan? When IRL out of body gestation is possible by the end of this century?!

5 months ago

Oh hell yes

5 months ago

Yay ! THX.

7 months ago